"Hanging Out" is socially driven.
Youths develop, maintain and deepen friendships through networking sites such as facebook, myspace, and instant messaging programs. Web2.0 users play games with their peers and many are constantly connected ("always on") through different forums.
These sites can be especially beneficial for marginalized youths who can find commonalities and support from other teens. This use of the internet has redefined hanging out and interactions for families as well, however acceptable adult use of social networking sites to communicate with youths is limited.

Learning Characteristics

Building Skills
  • Students must be developmentally prepared for the activity
  • Students learn to be engaged in various activities
  • Students gain socialization skills
  • Students have several levels of awareness of members of their web community
  • Students can become territorial when they have created a safe environment for socialization
  • Learning how to use different media tools
  • Students are able to be reflective and give constructive feedback
  • Students are able to exhibit self expression(ie.artistic expression)
  • Learning how to create different content

Usage
  • Students can "Hang Out" for recreational purposes
  • Various types of recreation may include:games,aim,chat rooms,messenger,facebook,myspace,dig,google,you tube